![]() ![]() I have no idea who this Jackson Robinson is. The book lists all filecards from 1982 through to 1994. Joe Filecards Unofficial Fan Edition 1982-1994 by Jackson Robinson. The next item is something even more obscure and definitely not licensed by Hasbro. For those of you that are interested, the ISBN number given is 9798798260430. In the back of the book, it is stated that it was printed in Italy (so are Moleskines) by Amazon Italia Logistica. The notebook contains 60 ruled pages (front and back), so plenty of space to keep track of my posts and scribble down the ideas I may have for future posts. It has a nice feel to it, which is important for a notebook. Needless to say, this isn’t Hasbro licensed. Joe print on the front is destressed, but also not of very high quality. It’s a softcover notebook with ruled pages. Of course, we doubt you really need to know our Gen Con Booth Number or event schedule from 2014, which is why we’ve left out the Con-specific stuff and focus just on all the new, great gaming material our Yearbooks have compiled over the years.I’ve been using many Moleskine notebooks over the years and I still prefer their notebooks above any other ones, but when I saw this one for cheap on Amazon, I ordered it. We thought it would be helpful to put together a chart to let you know about all the unique content in our past Yearbooks, and what follows highlights just some of what each book contains. The core concept is the same, a yearly book covering all the great Con-related material, but there is just so much more to our Yearbooks now than when we first began. ![]() Thus, 2020’s ‘guide’ is Goodman Games Yearbook #8, and the other yearly program guides back to the first in 2013 all retroactively get a Yearbook designation and number. We went ahead and formally changed the name of our Guides, which had grown to become so much more than our initial vision, to Goodman Games Yearbooks. All the rules went out the window, and suddenly there was no Gen Con upon which to anchor our Program Guide. At this point, our program guides really had become annual yearbooks in all but name. You can still snap up a few yourself, as some of our virgin art editions (compare with our regular cover here) are still available in the online store. Collectors loved them, many raced to our Gen Con booth first thing to snap them up. Perhaps most popular of all were the limited release ‘virgin art’ editions of the Guides for which we removed price, bar code, logos, titles, and all other such things from the cover, so that Doug Kovacs’ brilliant art was all that shown through. But they also included copious new content in the form of fresh adventures, new monsters, interviews, articles, fiction - in short, our humble Program Guide was morphing year-after-year into something much bigger and with a broader appeal to DCC fans, regardless of whether or not they attended the convention.Īll of this great expanded content, plus the fact that many of our more recent Guides were now bundled with the prior years’ tournament module, made these publications very popular to say the least. Released at the Con itself, these guides were packed with Con-specific information: an event grid, profiles of our staff, previews of upcoming releases, a checklist for all of our Gen Con releases, recaps of last year’s convention events, that sort of thing. Originally, these were our ‘Gen Con Program Guides,’ literally a guide to all the event programming that we had planned for our yearly presence at Gen Con. Since the earliest days of the Dungeon Crawl Classics RPG, Goodman Games has released an annual yearbook - of sorts. ![]()
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